Learn the basics of Scratch Programming. This is the Second Semester of our Scratch Program. Every Modules are to be taken each week. Every output of each module will create a simple game and animation using Scratch 3.0.
What Will You Learn?
1) Scratch allows for young people to integrate creativity in storytelling, games, and animation.
2) Scratch allows students to develop 21st century skills through the use of technology.
3) Scratch can be used by people of all ages including students from elementary- high school ages, and adults in a variety of settings. Some uses Scratch to program robots.
4) Scratch is a good springboard for young kids who wants to learn more of the programming logic concept moving forward.
Course Content
Lesson 1 – Disc Throw 1
Disc Throw Part 1
00:00
Lesson 2 – Rescue the Princess 1
RESCUE THE PRINCESS 1
00:00
Lesson 3 – Hit the Pot
Hit the Pot
00:00
Lesson 4 – Chatbot
In this module, students will learn:
Use code to concatenate strings in Scratch
Know that variables can be used to store user input
Use conditional selection to respond to user input in Scratch
Chatbot
00:00
Lesson 5 – Disc Throw 2
Disc Throw Part 2
00:00
Lesson 6 – Catch the Falling Star
Catch the Falling Star
00:00
Lesson 7 – Let’s Sing
Let’s Sing
00:00
Lesson 8 – Catch the Dots
In this module, students will learn:
Create a Catch the Dots Game
How to choose random items from a list
How to use variables to track speed, lives, and the player’s score
Catch the dots
00:00
Lesson 9 – Frank and You
Frank VS You
00:00
Lesson 10 – Avery and Andie
In this module, students will learn:
Cartoon Making Fundamentals
How to use programming block for interaction
Avery and Andie
00:00
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